#pragma once
#include "Animation.h"
#include "SgObject.h"
#include <vector>
class CTimeline
{
public:
	CTimeline(void);
	~CTimeline(void);

	void Update(void);
	void AddChannel(CAnimation *channel){m_channels.push_back(channel);}

private:
	std::vector< CSgPtr<CAnimation> > m_channels;
};
